AI Insights · Timothy · July 2022
Top 5 Digital Pacifier Games on Android in Oman Q2 2022
Discover the performance of the top 5 digital pacifier games on Android in Oman during the second quarter of 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 digital pacifier games on the Android platform in Oman saw varying trends in downloads, revenue, and active users. Below is a detailed look at the performance of these games:
PK XD: Fun, friends & games by Afterverse Games showcased a significant rise in both weekly revenue and downloads. Starting with a modest $38 in weekly revenue at the end of March, it peaked at $86 by the last week of June. Weekly downloads followed a similar upward trajectory, growing from 1.1K in late March to nearly 2K by the end of June. The game maintained a robust user base, with weekly active users increasing from 31.1K to 36.1K mid-quarter before slightly settling at 31.4K by the end of June.
Talking Tom Hero Dash from Outfit7 Limited experienced fluctuations in its weekly revenue, starting at $5 and peaking at $36 in mid-April, before stabilizing around $17 in the last week of June. Downloads saw a steady rise, beginning at 1.1K and ending at 2K. The game also maintained a consistent number of active users, growing from 18.5K in late March to 21.2K by the end of the quarter.
Talking Tom Gold Run, another popular title from Outfit7 Limited, saw a decline in weekly revenue, starting at $18 and dropping to $6 by the end of June. However, downloads increased steadily from 971 to nearly 2K. The game’s active user base remained stable, fluctuating around the 30K mark throughout the quarter.
Bike Race: Motorcycle Games by Wildlife Studios had a relatively stable revenue stream, averaging around $10 per week. Downloads increased from 505 in late March to 838 by the end of June. Active users saw a notable rise from 1.5K to 2.6K.
Hill Climb Racing from Fingersoft demonstrated a significant increase in downloads, starting at 2.6K and reaching nearly 5K by the end of June. Although revenue was inconsistent, peaking at $22 in the last week of June, the game maintained a strong and growing active user base, from 36.9K in late March to 46.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.